Monday, January 30, 2012

Reflections on Sound Design




This scene from Evil Dead 2 utilizes many sound techniques to create an immersive, funny, and somewhat terrifying experience.  Aspects of space, like movement, perception, and directionality are used to help the sound design become fuller.  With movement, the camera angles help to direct your perception towards certain sounds that are occurring.  A semantic listening mode is sometimes used in this scene.  The objects in the room are not actually laughing, but are accompanied by representations of what it would sound like.  Time is also used to create a fuller sound design.  Speed and loudness being the most common aspects of time used in this scene.  As the scene goes on, the laughter gets louder and louder, and the shots become quicker.

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